Once again, the textures are taken from UnrealEd...
When I use textures on shaded areas like this, I still put the gradients
underneath and lower the opacity on the textures somewhat to maintain
the tones... Additional shadows and highlights are made with the Dodge
and Burn tools.
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Alright, for all my Swedish readers; it's confirmed now, Mondo Mecho will also run
(in Swedish) on One Piece Sverige.com (it sucks though, so it shouldn't be encouraged)
I don't know how long this will last, however... My work practice is six more weeks,
and after that...
Well, if they want to keep me, I'm of course not against it... If they pay me >D
Only doubt now is how well my cyberpunk future universe will fit together with the
scurvy piratism of One Piece.... >_>
(edit: It didn't. They screwed up.)
-My pocket is full of happiness, so come on, let's play!-
//Rag
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